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Pools is an eerie walking sim with no dialogue, characters, or story

2025-12-19 23:00:02作者:88apk

Sink Into a Haunting, Minimalist World of Water, Echoes, and Endless Rooms

  • Walk around a creepy space where listening to sounds is important
  • No story, characters, or UI to guide you
  • Inspired by liminal space and Backrooms Poolrooms imagery

Pools is finally stepping out of the water and onto Apple devices. Tensori has confirmed that its eerie, minimalist exploration experience will arrive on the App Store and Mac App Store in November, featuring Universal Purchase across iPhone, iPad, Mac, and Apple Vision Pro. This atmospheric game feels tailor-made for mobile sessions, perfect for players seeking immersive ambient horror exploration or a quiet break from fast-paced titles.

Whether you’re lying in bed, riding a train, or waiting at an airport gate, Pools transforms your screen into a maze of concrete passages and still, shimmering water. That uncanny sense of being in a place you shouldn’t be never quite leaves—ideal for fans searching for “liminal space horror games” or “ambient exploration mobile games” that rely on mood over spectacle.

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With no UI, dialogue, music, or characters, every echo and splash becomes a clue to your surroundings. Footsteps shift with room size, water slows movement, and empty chambers feel unnervingly vast. What seems simple becomes quietly tense, creating the type of slow-burn unease that fans of “sound-driven horror games” will immediately appreciate.

Across six chapters, each lasting 10 to 30 minutes, Pools uses liminal space, found footage aesthetics, and Backrooms Poolrooms visuals to evoke dread through isolation rather than monsters. No jump scares. No threats. Just the lingering sensation that the silence is a little too perfect—and that the rooms themselves are subtly changing around you.

When Pools surfaces on November 6th, slip on your headphones and dive in. You might discover that the scariest thing in the water is the feeling of not being alone.

  • Atmospheric exploration built around realistic sound design
  • Six chapters with shifting spaces and evolving moods
  • No enemies, jump scares, or UI—pure environmental tension
  • Liminal space and Backrooms Poolrooms inspiration throughout
  • Universal Purchase across iPhone, iPad, Mac, and Apple Vision Pro

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